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Rungunjumpgun youtube
Rungunjumpgun youtube












rungunjumpgun youtube

Within each level, there are a certain number of Atomiks to collect amass enough of them, and you’ll be able to unlock the next world. This option offers a solid handicap to precision platformer newcomers, but I never felt it was necessary to complete any level in the game’s three worlds. The Nintendo Switch version includes a new Shield Mode, where your character gains an energy shield while movement speed is decreased. To the game’s credit, however, I never felt that any of my 1,000+ deaths were unfair in fact, each death helped me learn what to do differently next time, and in every case, I’d come out triumphant. That said, death occurs frequently in ATOMIK: RunGunJumpGun. Fortunately, the player respawns almost instantly, so you won’t have to worry about long load times between deaths. In terms of the game’s difficulty, it does, at times, become frustrating, especially when you can see the end of the level but die, only to be sent back to the beginning. The game also utilizes a checkpoint system, but these become left behind early on in favor of mostly shorter but more brutal level design. From fireball-launching turrets to spikes to even spinning sawblades that launch into the air, there is never a shortage of complex variables you’ll have to take into account in order to see each level’s end. Your character can only suffer one hit during each level, so while the game is forgiving in that sense, it is, at times, just as brutal as the aforementioned Super Meat Boy or Celeste, with various traps and obstacles carefully placed along each of the game’s 120-odd levels. You can only shoot in one of these directions at a time, so managing your height while also clearing obstacles and avoiding hazards quickly devolves into a flurry of back-and-forth button mashing in an attempt to stay alive.ĪTOMIK: RunGunJumpGun’s greatest strength is its varied and increasingly difficult level design. For some reason, the default configuration mapped the buttons to L and R, but I immediately remapped them to A and B and was instantly more comfortable.

rungunjumpgun youtube

As previously mentioned, there are only two buttons in the game: one to shoot downward, which propels your character in the air, and the other to shoot forward, to blast obstacles out of your way, and you’re constantly propelled forward.

rungunjumpgun youtube

In ATOMIK: RunGunJumpGun, you control a nameless protagonist, and your objective is to complete each relatively short level without dying, all while collecting floating orbs called Atomiks.

rungunjumpgun youtube

Taking the best of cues from titles such as Super Meat Boy and Celeste in its pixel-precise gameplay and ultra-fast respawn feature, and in its fast-paced forward momentum akin to Rayman Legends, ATOMIK: RunGunJumpGun amalgamates all these ideas into a simple, easy-to-understand two-button control system that hits all the right notes. The further I got into its intriguing level design and increasingly difficult twists, turns, and obstacles, ATOMIK: RunGunJumpGun felt more and more like its own game rather than a mash-up of other precision platformers and endless runners.














Rungunjumpgun youtube